\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{1}{2} \cdot \frac{4 \cdot \left(a \cdot c\right)}{a \cdot \left(\left(-b\right) - \sqrt{\mathsf{fma}\left(b, b, 0 - 4 \cdot \left(a \cdot c\right)\right)}\right)}double code(double a, double b, double c) {
return ((double) (((double) (((double) -(b)) + ((double) sqrt(((double) (((double) (b * b)) - ((double) (((double) (4.0 * a)) * c)))))))) / ((double) (2.0 * a))));
}
double code(double a, double b, double c) {
return ((double) (((double) (1.0 / 2.0)) * ((double) (((double) (4.0 * ((double) (a * c)))) / ((double) (a * ((double) (((double) -(b)) - ((double) sqrt(((double) fma(b, b, ((double) (0.0 - ((double) (4.0 * ((double) (a * c))))))))))))))))));
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 52.6
rmApplied flip-+52.6
Simplified0.4
rmApplied fma-neg0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied *-un-lft-identity0.4
Applied times-frac0.4
Applied times-frac0.4
Simplified0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2020122 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (< 4.9303800000000003e-32 a 2.02824e+31) (< 4.9303800000000003e-32 b 2.02824e+31) (< 4.9303800000000003e-32 c 2.02824e+31))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))