x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)4 \cdot y - \mathsf{fma}\left(x, 3, \left(\left(y - x\right) \cdot 6\right) \cdot z\right)double code(double x, double y, double z) {
return ((double) (x + ((double) (((double) (((double) (y - x)) * 6.0)) * ((double) (((double) (2.0 / 3.0)) - z))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (4.0 * y)) - ((double) fma(x, 3.0, ((double) (((double) (((double) (y - x)) * 6.0)) * z))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Applied associate-+r+0.4
Simplified0.4
Taylor expanded around 0 0.2
rmApplied associate-+l-0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2020122 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))