Average Error: 33.8 → 0.8
Time: 5.0s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \left(\frac{x}{y} \cdot \left(\sqrt[3]{\frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y}}\right)\right) \cdot \sqrt[3]{\frac{x}{y}}\right)\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \left(\frac{x}{y} \cdot \left(\sqrt[3]{\frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y}}\right)\right) \cdot \sqrt[3]{\frac{x}{y}}\right)
double code(double x, double y, double z, double t) {
	return ((double) (((double) (((double) (x * x)) / ((double) (y * y)))) + ((double) (((double) (z * z)) / ((double) (t * t))))));
}
double code(double x, double y, double z, double t) {
	return ((double) fma(((double) (z / t)), ((double) (z / t)), ((double) (((double) (((double) (x / y)) * ((double) (((double) cbrt(((double) (x / y)))) * ((double) cbrt(((double) (x / y)))))))) * ((double) cbrt(((double) (x / y))))))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original33.8
Target0.4
Herbie0.8
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 33.8

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Simplified19.3

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  3. Using strategy rm
  4. Applied times-frac0.4

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right)\]
  5. Using strategy rm
  6. Applied add-cube-cbrt0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \color{blue}{\left(\left(\sqrt[3]{\frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y}}\right)}\right)\]
  7. Applied associate-*r*0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\left(\frac{x}{y} \cdot \left(\sqrt[3]{\frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y}}\right)\right) \cdot \sqrt[3]{\frac{x}{y}}}\right)\]
  8. Final simplification0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \left(\frac{x}{y} \cdot \left(\sqrt[3]{\frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y}}\right)\right) \cdot \sqrt[3]{\frac{x}{y}}\right)\]

Reproduce

herbie shell --seed 2020122 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))