2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\mathsf{fma}\left(2, \mathsf{fma}\left(x, y, z \cdot t\right), \left(\sqrt{\sqrt{2}} \cdot \sqrt{\sqrt{2}}\right) \cdot \left(\sqrt{2} \cdot \left(\left(-\mathsf{fma}\left(c, b, a\right)\right) \cdot \left(c \cdot i\right)\right)\right)\right)double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return ((double) (2.0 * ((double) (((double) (((double) (x * y)) + ((double) (z * t)))) - ((double) (((double) (((double) (a + ((double) (b * c)))) * c)) * i))))));
}
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return ((double) fma(2.0, ((double) fma(x, y, ((double) (z * t)))), ((double) (((double) (((double) sqrt(((double) sqrt(2.0)))) * ((double) sqrt(((double) sqrt(2.0)))))) * ((double) (((double) sqrt(2.0)) * ((double) (((double) -(((double) fma(c, b, a)))) * ((double) (c * i))))))))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus i
Results
| Original | 6.3 |
|---|---|
| Target | 1.7 |
| Herbie | 1.8 |
Initial program 6.3
Simplified1.7
rmApplied add-sqr-sqrt2.0
Applied associate-*l*1.9
rmApplied add-sqr-sqrt1.9
Applied sqrt-prod1.8
Applied associate-*l*1.8
rmApplied associate-*r*1.8
Simplified1.8
rmApplied unpow32.0
Applied associate-*l*2.0
Simplified1.8
Final simplification1.8
herbie shell --seed 2020121 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:herbie-target
(* 2 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i))))
(* 2 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))