\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -7.3742010521062343 \cdot 10^{153}:\\
\;\;\;\;\frac{-1 \cdot x}{\sqrt{3}}\\
\mathbf{elif}\;x \le 1.3321670395294099 \cdot 10^{154}:\\
\;\;\;\;\frac{\mathsf{hypot}\left(\sqrt{x \cdot x + y \cdot y}, z\right)}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.333333333333333315}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -7.374201052106234e+153)) {
VAR = ((double) (((double) (-1.0 * x)) / ((double) sqrt(3.0))));
} else {
double VAR_1;
if ((x <= 1.3321670395294099e+154)) {
VAR_1 = ((double) (((double) hypot(((double) sqrt(((double) (((double) (x * x)) + ((double) (y * y)))))), z)) / ((double) sqrt(3.0))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.6 |
|---|---|
| Target | 26.0 |
| Herbie | 16.4 |
if x < -7.374201052106234e+153Initial program 64.0
rmApplied sqrt-div64.0
Taylor expanded around -inf 14.3
if -7.374201052106234e+153 < x < 1.3321670395294099e+154Initial program 29.8
rmApplied sqrt-div29.9
rmApplied add-sqr-sqrt29.9
Applied hypot-def17.1
if 1.3321670395294099e+154 < x Initial program 64.0
Taylor expanded around inf 14.7
Final simplification16.4
herbie shell --seed 2020121 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))