\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{1}{y}}{\mathsf{fma}\left(z, z, 1\right) \cdot x}double code(double x, double y, double z) {
return ((double) (((double) (1.0 / x)) / ((double) (y * ((double) (1.0 + ((double) (z * z))))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (1.0 / y)) / ((double) (((double) fma(z, z, 1.0)) * x))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.7 |
|---|---|
| Target | 5.9 |
| Herbie | 6.8 |
Initial program 6.7
Simplified6.6
rmApplied *-un-lft-identity6.6
Applied div-inv6.6
Applied times-frac6.6
Applied associate-/l*6.9
Simplified7.0
rmApplied associate-/r*6.8
Simplified6.8
Final simplification6.8
herbie shell --seed 2020121 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))