x.re \cdot y.im + x.im \cdot y.re
\mathsf{fma}\left(x.re, y.im, x.im \cdot y.re\right)double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((double) (((double) (x_46_re * y_46_im)) + ((double) (x_46_im * y_46_re))));
}
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((double) fma(x_46_re, y_46_im, ((double) (x_46_im * y_46_re))));
}



Bits error versus x.re



Bits error versus x.im



Bits error versus y.re



Bits error versus y.im
Results
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020121 +o rules:numerics
(FPCore (x.re x.im y.re y.im)
:name "_multiplyComplex, imaginary part"
:precision binary64
(+ (* x.re y.im) (* x.im y.re)))