\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -2.4117855228442057 \cdot 10^{146}:\\
\;\;\;\;-1 \cdot \left(x \cdot \sqrt{0.333333333333333315}\right)\\
\mathbf{elif}\;x \le 1.34891539912302334 \cdot 10^{154}:\\
\;\;\;\;\mathsf{hypot}\left(\sqrt{x \cdot x + y \cdot y}, z\right) \cdot \sqrt{\frac{1}{3}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.333333333333333315}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -2.4117855228442057e+146)) {
VAR = ((double) (-1.0 * ((double) (x * ((double) sqrt(0.3333333333333333))))));
} else {
double VAR_1;
if ((x <= 1.3489153991230233e+154)) {
VAR_1 = ((double) (((double) hypot(((double) sqrt(((double) (((double) (x * x)) + ((double) (y * y)))))), z)) * ((double) sqrt(((double) (1.0 / 3.0))))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.0 |
|---|---|
| Target | 25.4 |
| Herbie | 16.4 |
if x < -2.4117855228442057e+146Initial program 62.2
Taylor expanded around -inf 15.5
if -2.4117855228442057e+146 < x < 1.3489153991230233e+154Initial program 29.2
rmApplied div-inv29.2
Applied sqrt-prod29.3
rmApplied add-sqr-sqrt29.3
Applied hypot-def16.8
if 1.3489153991230233e+154 < x Initial program 64.0
Taylor expanded around inf 14.7
Final simplification16.4
herbie shell --seed 2020120 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))