x + y \cdot \frac{z - t}{a - t}\frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\frac{\sqrt[3]{a - t} \cdot \sqrt[3]{a - t}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}} \cdot \frac{\sqrt[3]{y}}{\frac{\sqrt[3]{a - t}}{\sqrt[3]{z - t}}} + xdouble code(double x, double y, double z, double t, double a) {
return ((double) (x + ((double) (y * ((double) (((double) (z - t)) / ((double) (a - t))))))));
}
double code(double x, double y, double z, double t, double a) {
return ((double) (((double) (((double) (((double) (((double) cbrt(y)) * ((double) cbrt(y)))) / ((double) (((double) (((double) cbrt(((double) (a - t)))) * ((double) cbrt(((double) (a - t)))))) / ((double) (((double) cbrt(((double) (z - t)))) * ((double) cbrt(((double) (z - t)))))))))) * ((double) (((double) cbrt(y)) / ((double) (((double) cbrt(((double) (a - t)))) / ((double) cbrt(((double) (z - t)))))))))) + x));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 0.5 |
| Herbie | 0.8 |
Initial program 1.4
Simplified1.4
rmApplied clear-num1.5
rmApplied fma-udef1.5
Simplified1.3
rmApplied add-cube-cbrt1.8
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied add-cube-cbrt2.0
Applied times-frac0.8
Final simplification0.8
herbie shell --seed 2020120 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))
(+ x (* y (/ (- z t) (- a t)))))