\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\frac{\left(\frac{\sqrt{2}}{\sqrt{4}} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left({1}^{3} - {\left(v \cdot v\right)}^{3}\right)}{\mathsf{fma}\left(1, 1, \mathsf{fma}\left(v \cdot v, v \cdot v, 1 \cdot \left(v \cdot v\right)\right)\right) \cdot \sqrt{4}}double code(double v) {
return ((double) (((double) (((double) (((double) sqrt(2.0)) / 4.0)) * ((double) sqrt(((double) (1.0 - ((double) (3.0 * ((double) (v * v)))))))))) * ((double) (1.0 - ((double) (v * v))))));
}
double code(double v) {
return ((double) (((double) (((double) (((double) (((double) sqrt(2.0)) / ((double) sqrt(4.0)))) * ((double) sqrt(((double) (1.0 - ((double) (3.0 * ((double) (v * v)))))))))) * ((double) (((double) pow(1.0, 3.0)) - ((double) pow(((double) (v * v)), 3.0)))))) / ((double) (((double) fma(1.0, 1.0, ((double) fma(((double) (v * v)), ((double) (v * v)), ((double) (1.0 * ((double) (v * v)))))))) * ((double) sqrt(4.0))))));
}



Bits error versus v
Results
Initial program 0.0
rmApplied flip3--0.0
Applied add-sqr-sqrt0.0
Applied associate-/r*0.0
Applied associate-*l/0.0
Applied frac-times0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020114 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))