x \cdot \left(1 - y \cdot z\right)
x \cdot \mathsf{fma}\left(\sqrt[3]{1} \cdot \sqrt[3]{1}, \sqrt[3]{1}, -z \cdot y\right) + x \cdot \mathsf{fma}\left(-z, y, z \cdot y\right)double code(double x, double y, double z) {
return ((double) (x * ((double) (1.0 - ((double) (y * z))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (x * ((double) fma(((double) (((double) cbrt(1.0)) * ((double) cbrt(1.0)))), ((double) cbrt(1.0)), ((double) -(((double) (z * y)))))))) + ((double) (x * ((double) fma(((double) -(z)), y, ((double) (z * y))))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.4
rmApplied add-cube-cbrt3.4
Applied prod-diff3.4
Applied distribute-lft-in3.4
Final simplification3.4
herbie shell --seed 2020114 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))