1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{1}{\frac{y - z}{x}}}{y - t}double code(double x, double y, double z, double t) {
return ((double) (1.0 - ((double) (x / ((double) (((double) (y - z)) * ((double) (y - t))))))));
}
double code(double x, double y, double z, double t) {
return ((double) (1.0 - ((double) (((double) (1.0 / ((double) (((double) (y - z)) / x)))) / ((double) (y - t))))));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.0
rmApplied clear-num1.0
Final simplification1.0
herbie shell --seed 2020114 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))