x \cdot x + 1
\mathsf{fma}\left(x, x, 1\right)double code(double x) {
return ((double) (((double) (x * x)) + 1.0));
}
double code(double x) {
return ((double) fma(x, x, 1.0));
}



Bits error versus x
Results
Initial program 0.0
Simplified0
Final simplification0
herbie shell --seed 2020114 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))