\frac{x \cdot \left(y - z\right)}{t - z}x \cdot \left(\left(y - z\right) \cdot \frac{1}{t - z}\right)double code(double x, double y, double z, double t) {
return ((double) (((double) (x * ((double) (y - z)))) / ((double) (t - z))));
}
double code(double x, double y, double z, double t) {
return ((double) (x * ((double) (((double) (y - z)) * ((double) (1.0 / ((double) (t - z))))))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.4 |
|---|---|
| Target | 2.1 |
| Herbie | 2.3 |
Initial program 11.4
rmApplied *-un-lft-identity11.4
Applied times-frac2.2
Simplified2.2
rmApplied div-inv2.3
Final simplification2.3
herbie shell --seed 2020114 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderAreaSpots4D from Chart-1.5.3"
:precision binary64
:herbie-target
(/ x (/ (- t z) (- y z)))
(/ (* x (- y z)) (- t z)))