x \cdot \sin y + z \cdot \cos y
\left(x \cdot \left(\sqrt[3]{\sin y} \cdot \left(\sqrt[3]{\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}} \cdot \sqrt[3]{\left(\sqrt[3]{\sqrt[3]{\sin y}} \cdot \sqrt[3]{\sqrt[3]{\sin y}}\right) \cdot \sqrt[3]{\sqrt[3]{\sin y}}}\right)\right)\right) \cdot \sqrt[3]{\sin y} + z \cdot \cos ydouble code(double x, double y, double z) {
return ((double) (((double) (x * ((double) sin(y)))) + ((double) (z * ((double) cos(y))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (((double) (x * ((double) (((double) cbrt(((double) sin(y)))) * ((double) (((double) cbrt(((double) (((double) cbrt(((double) sin(y)))) * ((double) cbrt(((double) sin(y)))))))) * ((double) cbrt(((double) (((double) (((double) cbrt(((double) cbrt(((double) sin(y)))))) * ((double) cbrt(((double) cbrt(((double) sin(y)))))))) * ((double) cbrt(((double) cbrt(((double) sin(y)))))))))))))))) * ((double) cbrt(((double) sin(y)))))) + ((double) (z * ((double) cos(y))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.6
Applied associate-*r*0.6
rmApplied add-cube-cbrt0.6
Applied cbrt-prod0.7
rmApplied add-cube-cbrt0.7
Final simplification0.7
herbie shell --seed 2020114
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))