Average Error: 0.3 → 0.0
Time: 2.9s
Precision: 64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
\[\left(1 + 0.75 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\left(1 + 0.75 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4
double code(double x, double y, double z) {
	return ((double) (1.0 + ((double) (((double) (4.0 * ((double) (((double) (x + ((double) (y * 0.75)))) - z)))) / y))));
}
double code(double x, double y, double z) {
	return ((double) (((double) (1.0 + ((double) (0.75 * 4.0)))) + ((double) (((double) (((double) (x / y)) - ((double) (z / y)))) * 4.0))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.3

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
  2. Simplified0.0

    \[\leadsto \color{blue}{1 + 4 \cdot \left(0.75 + \frac{x - z}{y}\right)}\]
  3. Using strategy rm
  4. Applied div-sub0.0

    \[\leadsto 1 + 4 \cdot \left(0.75 + \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)}\right)\]
  5. Applied associate-+r-0.0

    \[\leadsto 1 + 4 \cdot \color{blue}{\left(\left(0.75 + \frac{x}{y}\right) - \frac{z}{y}\right)}\]
  6. Using strategy rm
  7. Applied associate--l+0.0

    \[\leadsto 1 + 4 \cdot \color{blue}{\left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right)\right)}\]
  8. Applied distribute-rgt-in0.0

    \[\leadsto 1 + \color{blue}{\left(0.75 \cdot 4 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4\right)}\]
  9. Applied associate-+r+0.0

    \[\leadsto \color{blue}{\left(1 + 0.75 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4}\]
  10. Final simplification0.0

    \[\leadsto \left(1 + 0.75 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4\]

Reproduce

herbie shell --seed 2020114 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))