\frac{x \cdot y - z \cdot t}{a}\left(x \cdot y - z \cdot t\right) \cdot \frac{1}{a}double code(double x, double y, double z, double t, double a) {
return ((double) (((double) (((double) (x * y)) - ((double) (z * t)))) / a));
}
double code(double x, double y, double z, double t, double a) {
return ((double) (((double) (((double) (x * y)) - ((double) (z * t)))) * ((double) (1.0 / a))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.1 |
|---|---|
| Target | 5.8 |
| Herbie | 7.1 |
Initial program 7.1
rmApplied div-inv7.1
Final simplification7.1
herbie shell --seed 2020113 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))