Average Error: 10.7 → 0.4
Time: 6.1s
Precision: 64
\[x + \frac{\left(y - z\right) \cdot t}{a - z}\]
\[\begin{array}{l} \mathbf{if}\;\frac{\left(y - z\right) \cdot t}{a - z} = -\infty:\\ \;\;\;\;\mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)\\ \mathbf{elif}\;\frac{\left(y - z\right) \cdot t}{a - z} \le 3.4131509474314105 \cdot 10^{234}:\\ \;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{a - z} \cdot \left(y - z\right) + x\\ \end{array}\]
x + \frac{\left(y - z\right) \cdot t}{a - z}
\begin{array}{l}
\mathbf{if}\;\frac{\left(y - z\right) \cdot t}{a - z} = -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)\\

\mathbf{elif}\;\frac{\left(y - z\right) \cdot t}{a - z} \le 3.4131509474314105 \cdot 10^{234}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\

\mathbf{else}:\\
\;\;\;\;\frac{t}{a - z} \cdot \left(y - z\right) + x\\

\end{array}
double code(double x, double y, double z, double t, double a) {
	return ((double) (x + ((double) (((double) (((double) (y - z)) * t)) / ((double) (a - z))))));
}
double code(double x, double y, double z, double t, double a) {
	double VAR;
	if ((((double) (((double) (((double) (y - z)) * t)) / ((double) (a - z)))) <= -inf.0)) {
		VAR = ((double) fma(((double) (1.0 / ((double) (((double) (a - z)) / ((double) (y - z)))))), t, x));
	} else {
		double VAR_1;
		if ((((double) (((double) (((double) (y - z)) * t)) / ((double) (a - z)))) <= 3.4131509474314105e+234)) {
			VAR_1 = ((double) (x + ((double) (((double) (((double) (y - z)) * t)) / ((double) (a - z))))));
		} else {
			VAR_1 = ((double) (((double) (((double) (t / ((double) (a - z)))) * ((double) (y - z)))) + x));
		}
		VAR = VAR_1;
	}
	return VAR;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.7
Target0.6
Herbie0.4
\[\begin{array}{l} \mathbf{if}\;t \lt -1.0682974490174067 \cdot 10^{-39}:\\ \;\;\;\;x + \frac{y - z}{a - z} \cdot t\\ \mathbf{elif}\;t \lt 3.9110949887586375 \cdot 10^{-141}:\\ \;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{y - z}{a - z} \cdot t\\ \end{array}\]

Derivation

  1. Split input into 3 regimes
  2. if (/ (* (- y z) t) (- a z)) < -inf.0

    1. Initial program 64.0

      \[x + \frac{\left(y - z\right) \cdot t}{a - z}\]
    2. Simplified0.1

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y - z}{a - z}, t, x\right)}\]
    3. Using strategy rm
    4. Applied clear-num0.1

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{\frac{a - z}{y - z}}}, t, x\right)\]

    if -inf.0 < (/ (* (- y z) t) (- a z)) < 3.4131509474314105e+234

    1. Initial program 0.2

      \[x + \frac{\left(y - z\right) \cdot t}{a - z}\]

    if 3.4131509474314105e+234 < (/ (* (- y z) t) (- a z))

    1. Initial program 52.2

      \[x + \frac{\left(y - z\right) \cdot t}{a - z}\]
    2. Simplified2.0

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y - z}{a - z}, t, x\right)}\]
    3. Using strategy rm
    4. Applied clear-num2.1

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{\frac{a - z}{y - z}}}, t, x\right)\]
    5. Using strategy rm
    6. Applied fma-udef2.1

      \[\leadsto \color{blue}{\frac{1}{\frac{a - z}{y - z}} \cdot t + x}\]
    7. Simplified2.6

      \[\leadsto \color{blue}{\frac{t}{a - z} \cdot \left(y - z\right)} + x\]
  3. Recombined 3 regimes into one program.
  4. Final simplification0.4

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y - z\right) \cdot t}{a - z} = -\infty:\\ \;\;\;\;\mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)\\ \mathbf{elif}\;\frac{\left(y - z\right) \cdot t}{a - z} \le 3.4131509474314105 \cdot 10^{234}:\\ \;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{a - z} \cdot \left(y - z\right) + x\\ \end{array}\]

Reproduce

herbie shell --seed 2020113 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))

  (+ x (/ (* (- y z) t) (- a z))))