x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}x - \frac{y \cdot 2}{\frac{z \cdot 2}{1} - \frac{y}{\frac{z}{t}}}double code(double x, double y, double z, double t) {
return ((double) (x - ((double) (((double) (((double) (y * 2.0)) * z)) / ((double) (((double) (((double) (z * 2.0)) * z)) - ((double) (y * t))))))));
}
double code(double x, double y, double z, double t) {
return ((double) (x - ((double) (((double) (y * 2.0)) / ((double) (((double) (((double) (z * 2.0)) / 1.0)) - ((double) (y / ((double) (z / t))))))))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.6 |
|---|---|
| Target | 0.1 |
| Herbie | 0.9 |
Initial program 11.6
rmApplied associate-/l*6.4
rmApplied div-sub6.4
Simplified2.5
Simplified2.5
rmApplied *-commutative2.5
Applied associate-/l*0.9
Final simplification0.9
herbie shell --seed 2020113 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1 (- (/ z y) (/ (/ t 2) z))))
(- x (/ (* (* y 2) z) (- (* (* z 2) z) (* y t)))))