1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double code(double x, double y, double z) {
return ((double) (1.0 + ((double) (((double) (4.0 * ((double) (((double) (x + ((double) (y * 0.25)))) - z)))) / y))));
}
double code(double x, double y, double z) {
return ((double) fma(4.0, ((double) (x / y)), ((double) (2.0 - ((double) (4.0 * ((double) (z / y))))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020113 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))