\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\frac{\mathsf{hypot}\left(\mathsf{hypot}\left(x, y\right), z\right)}{\sqrt{3}}double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
double code(double x, double y, double z) {
return (hypot(hypot(x, y), z) / sqrt(3.0));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 37.7 |
|---|---|
| Target | 25.2 |
| Herbie | 0.4 |
Initial program 37.7
rmApplied sqrt-div37.8
rmApplied add-sqr-sqrt37.8
Applied hypot-def28.5
rmApplied hypot-def0.4
Final simplification0.4
herbie shell --seed 2020105 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))