\frac{x \cdot y}{z}\left(x \cdot \frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\sqrt[3]{z} \cdot \sqrt[3]{z}}\right) \cdot \frac{\sqrt[3]{y}}{\sqrt[3]{z}}double code(double x, double y, double z) {
return ((x * y) / z);
}
double code(double x, double y, double z) {
return ((x * ((cbrt(y) * cbrt(y)) / (cbrt(z) * cbrt(z)))) * (cbrt(y) / cbrt(z)));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.0 |
|---|---|
| Target | 6.2 |
| Herbie | 1.9 |
Initial program 6.0
rmApplied *-un-lft-identity6.0
Applied times-frac6.2
Simplified6.2
rmApplied add-cube-cbrt7.0
Applied add-cube-cbrt7.2
Applied times-frac7.2
Applied associate-*r*1.9
Final simplification1.9
herbie shell --seed 2020103 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))