\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)} \cdot \left(\sqrt[3]{\sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}} \cdot \sqrt[3]{\sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}}\right)\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return ((cbrt(fma((z / t), (z / t), ((x / y) * (x / y)))) * (cbrt(sqrt(fma((z / t), (z / t), ((x / y) * (x / y))))) * cbrt(sqrt(fma((z / t), (z / t), ((x / y) * (x / y))))))) * cbrt(fma((z / t), (z / t), ((x / y) * (x / y)))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 1.2 |
Initial program 33.6
Simplified19.0
rmApplied times-frac0.4
rmApplied add-cube-cbrt1.2
rmApplied add-sqr-sqrt1.2
Applied cbrt-prod1.2
Final simplification1.2
herbie shell --seed 2020103 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))