Average Error: 10.6 → 1.4
Time: 3.9s
Precision: 64
\[x + \frac{y \cdot \left(z - t\right)}{a - t}\]
\[y \cdot \frac{z - t}{a - t} + x\]
x + \frac{y \cdot \left(z - t\right)}{a - t}
y \cdot \frac{z - t}{a - t} + x
double code(double x, double y, double z, double t, double a) {
	return (x + ((y * (z - t)) / (a - t)));
}
double code(double x, double y, double z, double t, double a) {
	return ((y * ((z - t) / (a - t))) + x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.6
Target1.4
Herbie1.4
\[x + \frac{y}{\frac{a - t}{z - t}}\]

Derivation

  1. Initial program 10.6

    \[x + \frac{y \cdot \left(z - t\right)}{a - t}\]
  2. Simplified2.9

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{a - t}, z - t, x\right)}\]
  3. Using strategy rm
  4. Applied fma-udef2.9

    \[\leadsto \color{blue}{\frac{y}{a - t} \cdot \left(z - t\right) + x}\]
  5. Using strategy rm
  6. Applied div-inv3.0

    \[\leadsto \color{blue}{\left(y \cdot \frac{1}{a - t}\right)} \cdot \left(z - t\right) + x\]
  7. Applied associate-*l*1.5

    \[\leadsto \color{blue}{y \cdot \left(\frac{1}{a - t} \cdot \left(z - t\right)\right)} + x\]
  8. Simplified1.4

    \[\leadsto y \cdot \color{blue}{\frac{z - t}{a - t}} + x\]
  9. Final simplification1.4

    \[\leadsto y \cdot \frac{z - t}{a - t} + x\]

Reproduce

herbie shell --seed 2020103 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- a t) (- z t))))

  (+ x (/ (* y (- z t)) (- a t))))