\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{\sqrt[3]{z \cdot \sin y} \cdot \sqrt[3]{z \cdot \sin y}} \cdot \sqrt[3]{\sqrt[3]{z \cdot \sin y} \cdot \sqrt[3]{z \cdot \sin y}}\right) \cdot \sqrt[3]{\sqrt[3]{z \cdot \sin y} \cdot \sqrt[3]{z \cdot \sin y}}\right) \cdot \sqrt[3]{z \cdot \sin y}double code(double x, double y, double z) {
return ((x + cos(y)) - (z * sin(y)));
}
double code(double x, double y, double z) {
return ((x + cos(y)) - (((cbrt((cbrt((z * sin(y))) * cbrt((z * sin(y))))) * cbrt((cbrt((z * sin(y))) * cbrt((z * sin(y)))))) * cbrt((cbrt((z * sin(y))) * cbrt((z * sin(y)))))) * cbrt((z * sin(y)))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.4
rmApplied add-cube-cbrt0.5
Final simplification0.5
herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))