\frac{x \cdot y - z \cdot t}{a}\frac{\mathsf{fma}\left(x, y, -z \cdot t\right)}{a}double code(double x, double y, double z, double t, double a) {
return (((x * y) - (z * t)) / a);
}
double code(double x, double y, double z, double t, double a) {
return (fma(x, y, -(z * t)) / a);
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 8.1 |
|---|---|
| Target | 5.9 |
| Herbie | 8.1 |
Initial program 8.1
rmApplied fma-neg8.1
Final simplification8.1
herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))