x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot \left(-z\right)\right) \cdot z\right)double code(double x, double y, double z, double t) {
return ((x * x) - ((y * 4.0) * ((z * z) - t)));
}
double code(double x, double y, double z, double t) {
return fma(x, x, (((y * 4.0) * t) + (((y * 4.0) * -z) * z)));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.9 |
|---|---|
| Target | 5.8 |
| Herbie | 0.1 |
Initial program 5.9
Simplified5.9
rmApplied sub-neg5.9
Applied distribute-lft-in5.9
rmApplied distribute-lft-neg-in5.9
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))