Average Error: 33.4 → 1.2
Time: 5.9s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\left(\sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\left(\sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}
double code(double x, double y, double z, double t) {
	return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
	return ((cbrt(fma((z / t), (z / t), ((x / y) * (x / y)))) * cbrt(fma((z / t), (z / t), ((x / y) * (x / y))))) * cbrt(fma((z / t), (z / t), ((x / y) * (x / y)))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original33.4
Target0.4
Herbie1.2
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 33.4

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Simplified19.3

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  3. Using strategy rm
  4. Applied times-frac0.4

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right)\]
  5. Using strategy rm
  6. Applied add-cube-cbrt1.2

    \[\leadsto \color{blue}{\left(\sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}}\]
  7. Final simplification1.2

    \[\leadsto \left(\sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)}\]

Reproduce

herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))