Average Error: 1.3 → 1.2
Time: 4.3s
Precision: 64
\[x + y \cdot \frac{z - t}{a - t}\]
\[\frac{y}{\frac{a - t}{z - t}} + x\]
x + y \cdot \frac{z - t}{a - t}
\frac{y}{\frac{a - t}{z - t}} + x
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (a - t))));
}
double code(double x, double y, double z, double t, double a) {
	return ((y / ((a - t) / (z - t))) + x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.3
Target0.4
Herbie1.2
\[\begin{array}{l} \mathbf{if}\;y \lt -8.50808486055124107 \cdot 10^{-17}:\\ \;\;\;\;x + y \cdot \frac{z - t}{a - t}\\ \mathbf{elif}\;y \lt 2.8944268627920891 \cdot 10^{-49}:\\ \;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z - t}{a - t}\\ \end{array}\]

Derivation

  1. Initial program 1.3

    \[x + y \cdot \frac{z - t}{a - t}\]
  2. Simplified1.3

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z - t}{a - t}, x\right)}\]
  3. Using strategy rm
  4. Applied clear-num1.4

    \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{1}{\frac{a - t}{z - t}}}, x\right)\]
  5. Using strategy rm
  6. Applied fma-udef1.4

    \[\leadsto \color{blue}{y \cdot \frac{1}{\frac{a - t}{z - t}} + x}\]
  7. Simplified1.2

    \[\leadsto \color{blue}{\frac{y}{\frac{a - t}{z - t}}} + x\]
  8. Final simplification1.2

    \[\leadsto \frac{y}{\frac{a - t}{z - t}} + x\]

Reproduce

herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
  :precision binary64

  :herbie-target
  (if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))

  (+ x (* y (/ (- z t) (- a t)))))