Average Error: 11.3 → 1.5
Time: 4.1s
Precision: 64
\[x + \frac{\left(y - z\right) \cdot t}{a - z}\]
\[\mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)\]
x + \frac{\left(y - z\right) \cdot t}{a - z}
\mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)
double code(double x, double y, double z, double t, double a) {
	return (x + (((y - z) * t) / (a - z)));
}
double code(double x, double y, double z, double t, double a) {
	return fma((1.0 / ((a - z) / (y - z))), t, x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original11.3
Target0.6
Herbie1.5
\[\begin{array}{l} \mathbf{if}\;t \lt -1.0682974490174067 \cdot 10^{-39}:\\ \;\;\;\;x + \frac{y - z}{a - z} \cdot t\\ \mathbf{elif}\;t \lt 3.9110949887586375 \cdot 10^{-141}:\\ \;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{y - z}{a - z} \cdot t\\ \end{array}\]

Derivation

  1. Initial program 11.3

    \[x + \frac{\left(y - z\right) \cdot t}{a - z}\]
  2. Simplified1.4

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y - z}{a - z}, t, x\right)}\]
  3. Using strategy rm
  4. Applied clear-num1.5

    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{\frac{a - z}{y - z}}}, t, x\right)\]
  5. Final simplification1.5

    \[\leadsto \mathsf{fma}\left(\frac{1}{\frac{a - z}{y - z}}, t, x\right)\]

Reproduce

herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))

  (+ x (/ (* (- y z) t) (- a z))))