1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double code(double x, double y, double z) {
return (1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y));
}
double code(double x, double y, double z) {
return fma(4.0, (x / y), (4.0 - (4.0 * (z / y))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))