Average Error: 0.2 → 0.0
Time: 2.1s
Precision: 64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
\[\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)
double code(double x, double y, double z) {
	return (1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y));
}
double code(double x, double y, double z) {
	return fma(4.0, (x / y), (4.0 - (4.0 * (z / y))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.2

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4\right) - 4 \cdot \frac{z}{y}}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)}\]
  4. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)\]

Reproduce

herbie shell --seed 2020102 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))