\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\frac{x}{y} \cdot \frac{x}{y} + \left(\frac{z}{t} \cdot \left(\sqrt[3]{\frac{z}{t}} \cdot \sqrt[3]{\frac{z}{t}}\right)\right) \cdot \left(\sqrt[3]{z} \cdot \sqrt[3]{\frac{1}{t}}\right)double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return (((x / y) * (x / y)) + (((z / t) * (cbrt((z / t)) * cbrt((z / t)))) * (cbrt(z) * cbrt((1.0 / t)))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.7 |
Initial program 33.4
rmApplied times-frac18.7
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied associate-*r*0.8
rmApplied div-inv0.8
Applied cbrt-prod0.7
Final simplification0.7
herbie shell --seed 2020102
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))