\left(\frac{x}{2} + y \cdot x\right) + z\left(\frac{x}{2} + y \cdot x\right) + zdouble f(double x, double y, double z) {
double r336793 = x;
double r336794 = 2.0;
double r336795 = r336793 / r336794;
double r336796 = y;
double r336797 = r336796 * r336793;
double r336798 = r336795 + r336797;
double r336799 = z;
double r336800 = r336798 + r336799;
return r336800;
}
double f(double x, double y, double z) {
double r336801 = x;
double r336802 = 2.0;
double r336803 = r336801 / r336802;
double r336804 = y;
double r336805 = r336804 * r336801;
double r336806 = r336803 + r336805;
double r336807 = z;
double r336808 = r336806 + r336807;
return r336808;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))