x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r317757 = x;
double r317758 = y;
double r317759 = 4.0;
double r317760 = r317758 * r317759;
double r317761 = z;
double r317762 = r317760 * r317761;
double r317763 = r317757 - r317762;
return r317763;
}
double f(double x, double y, double z) {
double r317764 = x;
double r317765 = y;
double r317766 = 4.0;
double r317767 = r317765 * r317766;
double r317768 = z;
double r317769 = r317767 * r317768;
double r317770 = r317764 - r317769;
return r317770;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))