x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r173477 = x;
double r173478 = y;
double r173479 = r173478 - r173477;
double r173480 = z;
double r173481 = r173479 * r173480;
double r173482 = r173477 + r173481;
return r173482;
}
double f(double x, double y, double z) {
double r173483 = z;
double r173484 = y;
double r173485 = x;
double r173486 = r173484 - r173485;
double r173487 = fma(r173483, r173486, r173485);
return r173487;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))