x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r217376 = x;
double r217377 = y;
double r217378 = sin(r217377);
double r217379 = r217376 * r217378;
double r217380 = z;
double r217381 = cos(r217377);
double r217382 = r217380 * r217381;
double r217383 = r217379 + r217382;
return r217383;
}
double f(double x, double y, double z) {
double r217384 = x;
double r217385 = y;
double r217386 = sin(r217385);
double r217387 = z;
double r217388 = cos(r217385);
double r217389 = r217387 * r217388;
double r217390 = fma(r217384, r217386, r217389);
return r217390;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))