x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r173089 = x;
double r173090 = y;
double r173091 = cos(r173090);
double r173092 = r173089 * r173091;
double r173093 = z;
double r173094 = sin(r173090);
double r173095 = r173093 * r173094;
double r173096 = r173092 + r173095;
return r173096;
}
double f(double x, double y, double z) {
double r173097 = x;
double r173098 = y;
double r173099 = cos(r173098);
double r173100 = z;
double r173101 = sin(r173098);
double r173102 = r173100 * r173101;
double r173103 = fma(r173097, r173099, r173102);
return r173103;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))