x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r138400 = x;
double r138401 = r138400 * r138400;
double r138402 = y;
double r138403 = 4.0;
double r138404 = r138402 * r138403;
double r138405 = z;
double r138406 = r138404 * r138405;
double r138407 = r138401 - r138406;
return r138407;
}
double f(double x, double y, double z) {
double r138408 = x;
double r138409 = y;
double r138410 = 4.0;
double r138411 = r138409 * r138410;
double r138412 = z;
double r138413 = r138411 * r138412;
double r138414 = -r138413;
double r138415 = fma(r138408, r138408, r138414);
return r138415;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))