x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r194644 = x;
double r194645 = y;
double r194646 = r194645 * r194645;
double r194647 = r194644 - r194646;
return r194647;
}
double f(double x, double y) {
double r194648 = x;
double r194649 = y;
double r194650 = r194649 * r194649;
double r194651 = r194648 - r194650;
return r194651;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))