\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r277813 = x;
double r277814 = y;
double r277815 = cos(r277814);
double r277816 = r277813 + r277815;
double r277817 = z;
double r277818 = sin(r277814);
double r277819 = r277817 * r277818;
double r277820 = r277816 - r277819;
return r277820;
}
double f(double x, double y, double z) {
double r277821 = x;
double r277822 = y;
double r277823 = cos(r277822);
double r277824 = r277821 + r277823;
double r277825 = z;
double r277826 = cbrt(r277825);
double r277827 = sin(r277822);
double r277828 = cbrt(r277827);
double r277829 = r277826 * r277828;
double r277830 = r277825 * r277827;
double r277831 = cbrt(r277830);
double r277832 = r277829 * r277831;
double r277833 = r277832 * r277831;
double r277834 = r277824 - r277833;
return r277834;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
rmApplied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))