\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r142452 = x;
double r142453 = y;
double r142454 = sin(r142453);
double r142455 = r142452 + r142454;
double r142456 = z;
double r142457 = cos(r142453);
double r142458 = r142456 * r142457;
double r142459 = r142455 + r142458;
return r142459;
}
double f(double x, double y, double z) {
double r142460 = y;
double r142461 = cos(r142460);
double r142462 = z;
double r142463 = x;
double r142464 = sin(r142460);
double r142465 = r142463 + r142464;
double r142466 = fma(r142461, r142462, r142465);
return r142466;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))