x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r107828 = x;
double r107829 = y;
double r107830 = r107828 * r107829;
double r107831 = z;
double r107832 = t;
double r107833 = r107831 * r107832;
double r107834 = r107830 + r107833;
return r107834;
}
double f(double x, double y, double z, double t) {
double r107835 = x;
double r107836 = y;
double r107837 = z;
double r107838 = t;
double r107839 = r107837 * r107838;
double r107840 = fma(r107835, r107836, r107839);
return r107840;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))