x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r108036 = x;
double r108037 = y;
double r108038 = r108036 * r108037;
double r108039 = z;
double r108040 = t;
double r108041 = r108039 * r108040;
double r108042 = r108038 - r108041;
return r108042;
}
double f(double x, double y, double z, double t) {
double r108043 = x;
double r108044 = y;
double r108045 = r108043 * r108044;
double r108046 = z;
double r108047 = t;
double r108048 = r108046 * r108047;
double r108049 = r108045 - r108048;
return r108049;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))