\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r153265 = x;
double r153266 = y;
double r153267 = r153265 * r153266;
double r153268 = z;
double r153269 = t;
double r153270 = r153268 * r153269;
double r153271 = r153267 + r153270;
double r153272 = a;
double r153273 = b;
double r153274 = r153272 * r153273;
double r153275 = r153271 + r153274;
double r153276 = c;
double r153277 = i;
double r153278 = r153276 * r153277;
double r153279 = r153275 + r153278;
return r153279;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r153280 = i;
double r153281 = c;
double r153282 = t;
double r153283 = z;
double r153284 = a;
double r153285 = b;
double r153286 = x;
double r153287 = y;
double r153288 = r153286 * r153287;
double r153289 = fma(r153284, r153285, r153288);
double r153290 = fma(r153282, r153283, r153289);
double r153291 = fma(r153280, r153281, r153290);
return r153291;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))