\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - \mathsf{fma}\left(0.5, z, y\right)}{z}double f(double x, double y, double z) {
double r885074 = 4.0;
double r885075 = x;
double r885076 = y;
double r885077 = r885075 - r885076;
double r885078 = z;
double r885079 = 0.5;
double r885080 = r885078 * r885079;
double r885081 = r885077 - r885080;
double r885082 = r885074 * r885081;
double r885083 = r885082 / r885078;
return r885083;
}
double f(double x, double y, double z) {
double r885084 = 4.0;
double r885085 = x;
double r885086 = 0.5;
double r885087 = z;
double r885088 = y;
double r885089 = fma(r885086, r885087, r885088);
double r885090 = r885085 - r885089;
double r885091 = r885090 / r885087;
double r885092 = r885084 * r885091;
return r885092;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.2
rmApplied div-inv0.2
Applied associate-*l*0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))