x \cdot \left(y + 1\right)
x \cdot \left(y + 1\right)
double f(double x, double y) {
double r984090 = x;
double r984091 = y;
double r984092 = 1.0;
double r984093 = r984091 + r984092;
double r984094 = r984090 * r984093;
return r984094;
}
double f(double x, double y) {
double r984095 = x;
double r984096 = y;
double r984097 = 1.0;
double r984098 = r984096 + r984097;
double r984099 = r984095 * r984098;
return r984099;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ x (* x y))
(* x (+ y 1)))