\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r730272 = x;
double r730273 = 100.0;
double r730274 = r730272 * r730273;
double r730275 = y;
double r730276 = r730272 + r730275;
double r730277 = r730274 / r730276;
return r730277;
}
double f(double x, double y) {
double r730278 = x;
double r730279 = y;
double r730280 = r730278 + r730279;
double r730281 = r730278 / r730280;
double r730282 = 1.0;
double r730283 = 100.0;
double r730284 = r730282 / r730283;
double r730285 = r730281 / r730284;
return r730285;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))