x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r635816 = x;
double r635817 = y;
double r635818 = z;
double r635819 = r635817 * r635818;
double r635820 = r635816 - r635819;
return r635820;
}
double f(double x, double y, double z) {
double r635821 = x;
double r635822 = y;
double r635823 = z;
double r635824 = r635822 * r635823;
double r635825 = r635821 - r635824;
return r635825;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))