2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r687764 = 2.0;
double r687765 = x;
double r687766 = r687765 * r687765;
double r687767 = y;
double r687768 = r687765 * r687767;
double r687769 = r687766 + r687768;
double r687770 = r687764 * r687769;
return r687770;
}
double f(double x, double y) {
double r687771 = x;
double r687772 = y;
double r687773 = r687771 * r687772;
double r687774 = fma(r687771, r687771, r687773);
double r687775 = 2.0;
double r687776 = r687774 * r687775;
return r687776;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))