\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r627493 = x;
double r627494 = y;
double r627495 = r627493 - r627494;
double r627496 = 2.0;
double r627497 = r627493 * r627496;
double r627498 = r627497 * r627494;
double r627499 = r627495 / r627498;
return r627499;
}
double f(double x, double y) {
double r627500 = 1.0;
double r627501 = 2.0;
double r627502 = y;
double r627503 = r627501 * r627502;
double r627504 = r627500 / r627503;
double r627505 = x;
double r627506 = r627505 * r627501;
double r627507 = r627500 / r627506;
double r627508 = r627504 - r627507;
return r627508;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))